Whenever we struck the strum bar, we were met with an incessant ringing-like tone. Conveniently located about a centimeter away from the strum bar, the Star Power button can be enabled by simply tapping it with your wrist.īeyond the finger-tapping board, the only other problems we found with the Guitar Hero World Tour guitar controller is its strum bar, which performs just as well as its Les Paul predecessor but emits a rather irritating metallic sound when hit. The Star Power button is a nice touch and gives players a means of alternately engaging Star Power beyond titling the guitar. The two small circular buttons rest on the top and bottom of a large arched Star Power button just right of the strum bar. Similarly, the designers at RedOctane have also minimized the start/select, start/back buttons by incorporating them into a guitar bridge-like configuration. This eliminates the risk of falsely bringing up the home/dashboard menu mid-song and button clutter. Within the knob rests the console button, which must be depressed independently to access the home/dashboard menus. The knob can be tilted downwards, upward, left, and right to navigate menus. The directional pad and Xbox 360/PlayStation 3 buttons have been consolidated into a single knob-like control. On the body side of things, the controller design has been simplified. Otherwise, the finger-tap sensor is an interesting addition to the hardware. Granted, when using the finger tap function you can simply tap repeatedly or in a swiping motion to achieve the same effect, but if you do so for too long on an extended note, you run the risk of missing an upcoming note. One minor gripe we do have with the fretboard, however, is that it is a little too far from the whammy bar. For average use, however, the fingerboard and fret buttons coexist peacefully. The only times we found ourselves erroneously tapping the finger-tap fretboard was during excessively spastic jams, where our pinky would slip too far from the orange button. Fortunately, the board is not nearly as sensitive as we expected it to be and is separated from the standard buttons by fret's worth of distance and a slight downward indentation. When we first heard about the finger tapping piece we were immediately concerned about faulty or accidental contact that would offset a significant streak. The finger tapping sensor board takes a commanding amount of space on the neck, but RedOctane was careful in their implementation of the new feature and hardware. The major addition to the neck is the finger tapping sensor piece, which has taken residence a fret below the standard note buttons. The beyond the extension in length, the shape of the headstock is the only other dimensional change in the neckpiece. To keep proportionally in line with the body, the neck has also been extended by a few inches. While the shape and make are different, now a dual-cutaway Strat-like shape, the body is notably larger and more lifelike, although still below the full-scale mark. On a principally physical level, the Guitar Hero World Tour is, in many ways, a vast improvement upon its wireless Les Paul predecessor. In any case, the model off which we are basing our review was free of the problems some have been experiencing. With that in mind, perhaps we are just lucky to have not gotten a lemon bundle, or perhaps the problems associated with the hardware are really as isolated as Activision has suggested. But before we proceed, I feel its necessary to indicate that we are basing our judgments off of a retail version of the Guitar Hero World Tour bundle. We were fortunate enough to receive an unafflicted, albeit uninspiring, drum kit for review and it seems we have escaped the noose once again with our wireless guitar. To put it quite simply, the answer is no…well, at least not in our case.
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